11/10/2022 0 Comments Company of heroes 3 wikiHer Sublime Surge (+Eff) allows her to counterattack at range, neutralizes her weakness to dragon-effective weaponry, boosts her stats in combat, and reduces the damage taken from her foe’s first attack in combat by 40%. These effects combine to make Reginn a powerful and mobile threat in Summoner Duels, albeit one that is somewhat held back by the trenches and forests in this week’s map. When it activates, it adds 15 damage and makes her attack target the lower of her foe’s Def and Res. Her unique Special Seiðr Shell charges itself fully at the start of turn 1. Her weapon Lyngheiðr has several effects including granting Canto 3 on turns 1 through 4, allowing her to move up to 3 spaces after combat. Overall, he has very strong combat and provides solid team support for most teams. His weapon, Illuminating Horn, boosts his stats in combat, gives a guaranteed follow-up attack, and provides a bonus equal to 20% of his Def stat to his own damage and reduces his foe’s damage dealt to him by the same amount. It also charges his and those allies’ Specials by 1 under the same conditions. This buffs all stats by 4 in combat and blocks a follow-up attack. At the start of his turn, he applies a buff of Resonance: Blades and Resonance: Shields on himself and all allies within 2 spaces so long as at least one of those allies is from a Fire Emblem game other than Heroes. This season, the bonus allies are Askr, Reginn, and Sothis. These effects are both useful, and many players will opt to use one of the three, so players should expect most teams they face in Summoner Duels Ranked or Survival to include one of the three - though there may be some teams that do not. In addition, the bonus ally reduces the Glory lost on a defeat by 40 points. Using one of these allies on a team allows the player one extra loss before they get kicked out of Summoner Duels Ranked for the week, so they can lose a total of 4 times instead of 3. In every season so far of Summoner Duels Ranked and Survival, there are three Bonus Allies. For player phase units, it is useful if the unit can follow-up attack and activate a powerful Special on it, since it provides Special charge on both the unit’s attacks and their foe’s, and does not require any stat check unlike skills like Heavy Blade and Flashing Blade. It can be useful to provide an effect similar to Steady Breath for enemy phase units, allowing them to activate Specials on their first counterattack. Dauntless is an interesting option that can provide some extra charge but does nothing to help units charge their Special before combat, so its use is somewhat more limited. Effulgence is a decent effect that provides a small boost under most circumstances, but a much larger boost against enemy teams using skills like Sudden Panic or any Menace skill. Adroit Captain is great for fast units that either don’t have access to Null Follow-Up, or prefer a different B skill, like Legendary Dimitri. It also inflicts Guard, slowing Special charge during combat, on any foes in a cardinal direction of the Captain at the start of their turn.Īll of these Captain skills are a good choice on the right team. The captain skills available this week are:Īdroit Captain, which boosts the Captain’s Spd by 5 during combat and provides the Null Follow-Up effect to the Captain and any allies within two spaces of the Captain provided that unit’s Spd is higher than their foe’s.Įffulgence, which grants a boost of Atk and Spd +4 and neutralizes the stat penalties of the Captain and any allies within two spaces of the Captain during combat.ĭauntless, which activates at the start of turns 2 through 5, applying a status effect to the Captain and any allies within two spaces, which provides +1 Special charge per attack during combat.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |